![]() I was ready for this, but not for that long. I won't compromise on my creativity, and to do so, I have to step aside, far far away from my comfort zone. I spent 4000€ in a rokoko suit to avoid canned animations because I'll never get exactly what I want with those. This is the same frame, in Blender, then imported in DAZ on Gen1 (Gen8 ends the same). I have a 2 minute long animation to render by the end of the month and the clock is ticking. Each time I have to check or uncheck options, none of them works and it's incredibly time consuming. Still some issues with the rest pose but it's acceptable for a test in DAZ. I've made some progress : I must not import via the daz to blender bridge as i get that disastrous result already mentioned, BUT if I import the character as a. it appears you have done so from your screen shot. The N to S steps aren"t the same, there.Īs a result, I've got my charcater, in DAZ, frozen on the first frame (a T pose) throughout the whole timeline. I've spent a week learning from scratch mocap workflows, and now I'm calling for help because I know I'm unable to find a way out. Let me explain like this : first tutorials show what how the workflow should be from A to S, and the last one shows that from N to Z. Then this tutorial below follows its own tracks I think it may cause some troubles. I did everything and it worked til the end : Then I bet on MotionBuilder (trial version). Secondly I tried to retarget with Blender but the result was disastrous. My goal is to import it into Daz for G8.įirst, I tried Firepro9's method (raw import) and it worked surprisingy well, except for the arms. ![]() I purchased the Rokoko mocap suit and managed to get a very satisfying animation.
0 Comments
Leave a Reply. |